--       _________ __                 __                               
--      /   _____//  |_____________ _/  |______     ____  __ __  ______
--      \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
--      /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \ 
--     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
--             \/                  \/          \//_____/            \/ 
--  ______________________                           ______________________
--			  T H E   W A R   B E G I N S
--	   Stratagus - A free fantasy real time strategy game engine
--      ai.lua - AI definations
--
--      (c) Copyright 2005 by David Stone
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
-- 
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA




DefineAiHelper(
	{"build", "unit-inf", "unit-ic"},
	{"train", "unit-ic", "unit-sub", "unit-transport", "unit-tank", "unit-inf",
	"unit-fighter", "unit-bomber", "unit-battleship", "unit-carrier"},
	{"repair", "unit-inf", "unit-ic", "unit-one", "unit-two",
	"unit-three", "unit-four", "unit-five", "unit-six", "unit-seven",
	"unit-eight", "unit-nine", "unit-ten", "unit-eleven", "unit-twelve",
	"unit-thirteen", "unit-fourteen", "unit-fifteen"},
	{"unit-limit", "unit-ic", "food"}
	

)

local player

function AiLoop(loop_funcs, loop_pos)
    local ret

    player = AiPlayer() + 1
    while (true) do
    	ret = loop_funcs[loop_pos[player]]()
	if (ret) then
	    break
	end
	loop_pos[player] = loop_pos[player] + 1
    end
    return true
end

ai_pos = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
ai_loop_pos = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}

local ai_loop_funcs = {
  function() print("Looping !"); return false end,
  function() return AiForce(1, {"unit-tank", 2}) end,
  --function() return AiForce(2, {"unit-tank", 2, "unit-transport", 1}) end,
  function() return AiWaitForce(1) end,
  function() return AiAttackWithForce(1) end,
  function() return AiForce(3, {"unit-fighter", 1}) end,
  function() return AiForce(4, {"unit-inf", 1}) end, 
  --function() return AiWaitForce(1) end,

  --function() return AiWaitForce(3) end,  -- wait until attack party is completed
  function() return AiSleep(1) end,
  function() return AiAttackWithForce(4) end,

  function() return AiAttackWithForce(3) end,
  function() ai_loop_pos[player] = 0; return false end,
}

local ai_funcs = {
  function() AiDebug(false) return false end,
  function() return AiSleep(AiGetSleepCycles()) end,
  --function() return AiSetCollect({1, 0, 0, 0, 0, 0, 0}) end,
  --function() return AiForce(8, {"unit-tank", 1}) end,
  --function() return AiAttackWithForce(8) end,
  --function() return AiForce(9, {"unit-tank", 3, "unit-inf", 2}) end,
  --function() return AiForceRole(9, "defend") end,
  function() return AiLoop(ai_loop_funcs, ai_loop_pos) end,
}

function AiLandAttack()
--    print(AiPlayer() .. " position ".. ai_pos[AiPlayer() + 1]);
    return AiLoop(ai_funcs, ai_pos)
end


function AiPassive()
end

DefineAi("passive", "*", "passive", AiPassive)


DefineAi("Land Attack", "*", "Land Attack", AiLandAttack)
